I am tossing the idea in my head of making a gunslinger build. This is not a standard cowboy build, because he will use almost exclusively revolvers (though I might occasionally make an exception if it is impractical). This is my idea:
S-4
P-4
E-6
C-5
I-5
A-7 (8 w/ small frame)
L-8
Small Frame & Built to Destroy
Now, skills is where I having trouble. I will have guns obviously, but the other two skills is confusing. I want to have the Cowboy perk, which would require melee weapons. I would like to use Lucky, but that would require lockpick. Barter, sneak and survival all sound useful, but don't really bare anything that is much desirable (though The Professional might come in handy). So do you think that guns, lockpick and melee weapons would be good choices?
As for perks, I am pretty sure that I will take Finesse, Rapid Reload (revolvers can take a long time to reload), maybe Run and Gun, and Cowboy (as I previously mentioned). I might give him Lady Killer, but I have not decided whether or not I want him to be a smooth talker.
Any help is appreciated.
Google chrome 75 0 3770 80 r15. Fallout: New Vegas gives 10 + Int/2 skill points (round down) per levelup (not factoring in perks). At Level 20, a Int 10 Courier only has 3 x 19 = 57 skill points more than a Int 5 Courier, and 5 x 19 = 95 skill points more than an Int 1 Courier. Money pro: personal finance 2 0 7. Image crop 1 3 14. Apr 06, 2011. For Fallout: New Vegas on the Xbox 360, a GameFAQs message board topic titled 'Fallout New Vegas Best SPECIAL choices at the start of the game.'
S-4
P-4
E-6
![Fallout new vegas best build for very hard Fallout new vegas best build for very hard](https://gamescrack.org/wp-content/uploads/2019/04/Fallout_New_Vegas_Dust_Survival_Guide_2.jpg)
I-5
A-7 (8 w/ small frame)
Fallout Nv Build
L-8
Small Frame & Built to Destroy
Now, skills is where I having trouble. I will have guns obviously, but the other two skills is confusing. I want to have the Cowboy perk, which would require melee weapons. I would like to use Lucky, but that would require lockpick. Barter, sneak and survival all sound useful, but don't really bare anything that is much desirable (though The Professional might come in handy). So do you think that guns, lockpick and melee weapons would be good choices?
As for perks, I am pretty sure that I will take Finesse, Rapid Reload (revolvers can take a long time to reload), maybe Run and Gun, and Cowboy (as I previously mentioned). I might give him Lady Killer, but I have not decided whether or not I want him to be a smooth talker.
Any help is appreciated.